Monday, December 19, 2005

Die Chicken Little, Die!

During this weekend, the returns for Chicken Little did not even break the top ten. The overall earnings for this movie are now at 128.9 million dollars (Source: box office guru).

While I am still disappointed that the overall earnings are so hgh, I am happy to say that the amount of money generated for this movie could not, as of yet, exceed the amount spent on its production, or it's ridiculous advertising. I am hoping they're sweating a bit over there, despite their happy "I'm pleased as punch with how things are going!" public face.

I've also noticed a half-a-dozen more computer animated movies are starting to crawl out of the woodwork for 2006. None of them look even a little bit interesting. These are movies without story, characters, or even a sappy, redeeming message. They rely on stupid pop culture references, extended 90s music montages, guest voices, and low-brow humor to try to gain an opening weekend audience (only because word of mouth will turn people away).

All of this malaise stands in sharp contrast to my feelings for Pixar. Teh company, which has never had a single misstep in ten years, relies on pure movie magic. . . great phrenetic characters, imagined worlds, good stories, great messages, and manages to literally capture the viewer for the length of 2 solid hours. These movies are reedinging in their own right, animated or not. Unfortuately, no one tries to emluate movies like Toy Story, Finding Nemo, or the kick-ass Incredibles, except for Pixar itself. Instead, they try to cash in on the witless, box-office gold of Shrek and it's bastard child, Shrek 2, both specatacular box-office sucesses, but without a kernel of Pixar's genius.

Oh yeah, did I forget to mention something?

Shrek sucks.

Still, I can understand why eveybody wants to have the sucess of Shrek, instead of the sucess of Pixar's films. Instead of going through all of the excruciating hard work to attract creative minds like Brian Byrd (The Incredibles) and tell cutting edge stories, which are not only risky, but compelling and heartfelt. . . they rely on a room full of suited zombies looking to play every safe, pathetic angle of the marketing game.

In either case, I've been wishing for a Chicken Little bomb since October, and while these numbers aren't exactly my wish, I certainly hope it's a step in the right direction. Hopefully, with the this movie, as well as the lukewarm reception of Robots, the moviegoing public might be able to express their feelings about movie studios that have too many advertising dollars, and too little heart.

I hope video sales flop. Hard.

Sunday, December 18, 2005

Bristling Idiots

Wow.

All I have to say is wow.

"Fair" and "balanced."

Wanna see a preview of Fox's special on Religion in America? Turn on your Norton Anit-Virus and head over to teh Fox website.

Friday, December 16, 2005

9 and a half years

That's how long it will take for us to see some pictures of Pluto, via the New Horizons project. . . you know, that tiny little planet furthest form the sun (at least, most of the time)? Ironicaly, even though I am excited now, I will completely forget about this until it happens. . .

Then, in ten years I will treat this like a sudden event, never remembering how much time and planning went into this, so long ago. . .

I love NASA. :)

Wednesday, December 14, 2005

Guns

If I were drafted into the military and given a rifle of my own to name, I think I would call it "Fabiana."

Wistera Cosmology


(click on image for larger view)

I've been revisiting some of the elements of my old D&D homebrew campaign, specifically the Cosmology. When I DM, I am usually trying to construct a living world for the PCs to inhabit. However, as this is going on, I am also thinking about the players themselves. What do they need from the game? What are the core elements of their heroic and villinous fantasies? Is it theriputic or self-destructive? Is playing D&D an act of defiance to reality's banality, or is it cowardly escapism? Is thre even a difference?

Over the years, my home-brew campaign world has taken a couple of very strange philosophical turns, as I've tryied to incorperate these issues into the whole of the campaign. A lto of my ideas are fairly muddled, inconsistent in design, and are often accidentally discovered during the course of play.

My goal here is to present an overview and try to piece together years of scribbled notes into a concise format. This is NOT that concise overview, but it's where I've decided to start.

A Few Introductory Questions

What is Reality in Wisteria?

Reality is a collusion of three basic building blocks: energy (divine and arcane magic, natural energies), matter (elements and physical sensation), and movement (temporal flow, conscious possibilities and choice).

True reality is inconcevable, as any conscious element is bound by strict rules of its paradigm. It is not only impossible to perceive realities outside of one's own paradigm, it is also impossible to look a the current state objectivly from within. The only thing a thought cannot think about is its own thoughts. Some things are always a mystery.

What is Duality in Wisteria?

Duality is the source of conflict. This takes many forms, Male/Female, Liberal/Conservative, Black/White, Good/Bad, Pretty/Ugly, etc, but most of them are social fabrications. True duality represents threads of truth that are positively and negatively charged at their core. The Cosmology of Wisteria/reality is the tapestry of opposing ideas/natural forces/perceptions, etc, that are in irrevocable conflict due to their innate being.

What is Conflict in Wisteria?

Conflict is everywhere, and can be roughly divided into two main sections:

Conflicts of Elements:
The need to consume/metabolize in order to maintain existence.
The need to inhabit space (ethereal, astral, etc. are all included as space)
The need to perceive time

The basic question of this conflict is "What is it?"

Conflicts of Morality:
Scarcity of space
Scarcity of resources
Scarcity of Meaning

The basic question of this conflict is "What should it be?"

Both the elemental and moral spheres of conflict not only contain their own internal conflicts, they also are oppositely charged. All conscious life is fueled by the movement between "what is" (epistemology) and "what should be" (ethics).

The Plane of Conscious Possibility

Also called the Facilitator Plane, it is directly connected to all the other planes, with the exception of the 2 Planes of Absence and the Plane of Stasis (see below). It draws energy, matter, and movement from each of the paradigms, and transfers it somewhere else. Each Plane of Conscious Possibility is unique and all encompassing, and has an infinite variety of features that impose concepts on the surrounding reality that shape the capacity for conscious thought.

The Rules of the (Wisteria) Plane of Conscious Possibility:

- Time exists, and is used to perceive reality.
- Reality is composed of three basic building blocks: movement, matter, and energy.
- Planar interconnections are powered through conflicting paradigms of Duality.

It is entirely possible that there are an infinite number of these possibilities, each with their own rules, functions, and conceptual frameworks not based on duality and conflict. Since it is theoretically impossible to perceive something beyond your own layer of possible consciousness, the debate is somewhat irrelevant, and left to those faiths and scholarly disciplines with a penchant for the esoteric.

The opposite of Consciousness is Stasis. Stasis takes on many forms, and is associated with banality and a denial of thought. If conflict is removed by the taint of the Plane of Stasis (see below), then it may cause a complete temporal failure that will destroy the entire cosmology (under this specific paradigm of reality and possibility).

Like the Plane of Stasis, it is technically unaligned. Often, strong personalities, such as PCs, can have direct communion with this plane, and serve its needs. In Wisteria, Heroes and Villians are the ultimate saviors, as they hold back the Plane of Stasis with their audacity to exist. Wisteria's Plane of Conscious Possibility is literally "fueled" by the PC's need for adventure.

The Infinite Planes of the Prime

These are all the variations of realty that exist within the series of rules set down by the Plane of Conscious possibility. The world of Wisteria represents one of these planes. It is also the source of conflict between the Moral planes and the Elemental Planes. As this conflict is played out, energy is exchanged through the planes of Time and transferred back in a cyclical fashion through the transference planes. While the planes are infinite, they are all constrained by the basic rules of consciousness and moral/physical duality. In other words, they prepresent infinite varieties of the same basic theme.

The 16 Elemental Planes

These planes serve as the building blocks of matter and energy, and all 16 planes take on a spherical shape, based on their relationship to each other. The sphere spins on an axix, and the Two poles of the spinning reality globe create polarization of elements on either end. These are the building blocks to creating a conscious entity.

4 Core Elements of Fire, Water, Earth, and Air

4 Quasi Elements of Ooze, Magna, Smoke, and Ice

4 Arcanic Elements of Radiance, Minerals, Steam, and Lightning

4 Discordic Elements of Vacuum, Dust, Ash, and Salt

The 16 Moral Planes

Arranged in a Great Wheel, these planes represent the motive force of consciousness, and all moral dilemmas. It is a 2-dimeonsional flat wheel, and is divided across the poles of good and evil, law and chaos. Either face of the wheel represent opposite energies and are energetic polarizations of energy.

The 2 Planes of Absence

These are the only two planes that do not touch the Plane of Conscious Possibility. The represent the threshold of consciousnes limitation.

Automatic ("What is it" only) – the true limit of consciousness without moral influence. Science and dispassionate agendas are spawned here. It is the stripping away of all things that are not physical reality. It is a plane of most automated stuff, like clockwork horrors, golems and elements like that.

Dreams ("What should it be" only) – the true limit of consciousness without epistemological influence. On this plane, it is very difficult to find soild ground. Everything is very esoteric, and it is the home of faith and a reconstruction of reality according to desire.

The 2 Planes of Time

The Ethereal Plane

This plane is directly connected with the physical reality of the Prime, and serves as a way to get through to the Elemental Planes. It is highly time static, and you never age within these planes. To see the Elemental planes is to see stagnated time. Travelers a thousand generation apart can travel to a plane, and find that no time has passed there between visits. Very strange indeed.

The Astral Plane

This is space between the panes, and it is highly time mutable. The further the distance toward the wheel of Moral planes, the faster time will flow. To reach the Moral planes is to see the fruition of morality play itself out. If you travel once, you will find a completely different world than the one you had seen the first time, even if your visits were only a few seconds apart. There are no permanent contacts in the Moral Planes, but there are entities that take on the symbols of those that travel there (but they won’t remember you from visit to visit!).

The Four Planes of Energy Transference

Inviolable and Perverse Energy Planes

These are simple conduits of positive and negative energy. They exist as the 2-dimensional moral wheel spins, and the conscious mind attempts to grasp a world without depth. It is not possible, and the moral planes create these energy spaces that use the Plane of Conscious Possibility to zap the bleed off back to the Prime. These are planes of faith, from which most spell energy flows.

Arcane and Discordic Energy

These are the poles of the every spinning sphere of planes. Physical energy bleeds from the “top” and the “bottom,” and flow back into the Prime.

The Arcane Energy Plane is a plane of putting together, a series of forces that naturally attract to each other. The Ragamuffins are from here. Source of Arcane Magic.

The Discordic Energy Plane is a plane of pulling things apart, as natural entropy destabilizes everything. Rust Monsters make their home here. Source of natural kinetic energy, it is the source of aging and death.

The Far Realms

This is a plane (infinite number of planes) (no planes) that exists beyond the influence of the Plane of Conscious Possibility. None of the rules apply to Plane of CP. Sometimes, conscious entities develop the capacity to sense the Far Realms, much to the detriment of their sanity.

The Plane of Stasis

The Plane of Stasis is a plane of nothing. It is the antithesis of the Plane of Conscious Possibility, where not even negative energy exists. It is not infinite, but rather infinitesimally small. It has no dimensions, as it takes up no space. The Stasis Plane is infinitely approaching zero in all dimensions. It is in the region outside infinite time, but without movement.

The Stasis Plane cannot be reached under any circumstances. However, it is possible for the Plane of Conscious Possibility to be affected (infected actually) by the Plane of Stasis. Anti-energy from the Plane can insert itself within the other Planes of Possibility, creating non-energy.

This is a plane denying ALL possibilities. It represents the diametrical forces that seek active destruction of conscious possibility. They are not planes of their own, but rather conduits that serve to infect the Plane of Conscious Possibility with Stasis (lack of) Energy. The 4 negative loop null-planes of Stasis are:

Dogma

The Absence of Morality in favor of conformity. All conscious states enter the realm of blind obedience. Unlike the Lawful Neutral Mechanus, it is not driven by ideas of rules systems, but by an absence of thought itself. Active in the physical realm. Many of the sentient insect races on Wisteria are close to this.

Wisteria

The Absence of the Physical in favor of daydreaming. All conscious states enter the realm of creative fantasy/escapism. The Chaotic Neutral Limbo is different because inherent will is used to enact a formless state. The mushroom and plant races are somewhat close to this, as they spend so much of their lives in a state of daydream(My concepts of the Myconid are also quite different fom the traditional ecology).

Apathy

The Absence of the Physical in favor of not caring at all. All conscious states enter the Realm of meaninglessness. The Neutral Evil Gloom of Hades is not the same, as will is voluntarily given up, rather than slowly seeped away. The reptilian conscious entities are close to this conduit.

Hedonism

The Absence of Morality in favor of physical sensations (good and bad). All conscious states enter a state of pure physical elation. Neutral Good Elysium is different because the rewards of Hedonism are not achieved through moral actions, but through the groping of blind sensation. Certain types of fairy folk are destined for this fate.

The Plane of Conscious Possibility is like a balloon filled with existence. Outside of this balloon, stasis lurks, putting pressure on the membrane of reality that holds it back. Adventuring, Heroism, Villany, Story-Telling, Greed, Desire, Inspiration, and Philosophising are the forces that strengthen that membrane. Banality and the absence of real desire are the forces that seek to deflate that existence.

Under this Cosmology, It is not important whether a person is good or evil. You can be any alignemnt you want, so long as you are willing to stand and fight.

It is no accident that "Wisteria" is a term used to describe many things. It is the label given to the entire Cosmology, the label of the world in which the D&D game is played, and a label for the Plane of Stasis energy of daydreaming.

The act of devoting energy to this role-playing game is in itself a dual conflict. It is meant to expose Heroism and motive energy for the good that it is, but it done within the context of a reality-defying fantasy.

Sunday, December 11, 2005

Elegance



"If someone comes up with a new mathematical theory that's 300 pages long with a lot of complex calculations, then you might suppose that the reason it hadn't been done previously was that it was too difficult."

The above quotation is from an article about a ground-breaking knot theory, figured out by a researcher in Topology, the study of mathematics that deals with surfaces.

What stuck me is this idea of elegance. According to Brian Greene, author of The Elegant Universe, string theorist, and pop culture guru on unification theory, most physicts and mathematicians strive to understand the world around them in as simple of terms as possible. It is helpful in both producing practical calculations, and presenting an understadning of the universe that is direct and easy to understand.

I also like to believe that this search for may have roots in artistry. To me, striving for mathematical elegance it's not so much different that a poet's search for beauty. BOth the theorist and the poet are driven by the same passion to describe the world around concisely and with reverence. While a poet constructs words and images, a physicist constructs numerical representations of reality.

Granted, an equation is not as sexy as a rose, but when it comes to understanding the basic physics of existence, it can definitely smell as sweet. That mathematical discovery about the knot had to be a beautiful feeling.

Saturday, December 10, 2005

Wine Decorum



This was a wine night. Sold 3 bottles. While it DOES stack up the bill and help my tip, I realy don't like serivng wine. I think there is entirely too much pomp and decorum involved in the process.

I especially think its funny when the host actually sniffs the cork and nods his head thoughtfully. Usuually, I converse a bit at my tables, but when I'm forced to serve wine, I have to feep a stoneface just to avoid laughing my ass off.

If aliens came to our planet to film a National Geographic special on the crude rituals of the Homo Sapien, I think that they'll find that wine "culture" will be one of their most popular, and perplexing, episodes.

Friday, December 09, 2005

Leavin'. . . On a Jetplane. . .

Jackie is curerntly on a plane to the APHA meeting in Philadelphia. I'm goign to miss her. I hope everything goes well for her whie she's gone. In the meantime, I will do my best not to pine like a love-sick puppy.

As for me, I actually have few plans for the entire weekend. I'm taking the GRE at noon tomorrow, and working Saturday night. I'm watching the Colts game Sunday afternoon, and then seeing "Syriana" Sunday night. Other than that, I'm completly clear until Tuesday.

I haven't had this much alone/free time scheduled ahead of me for years. What should I do with it?

Thursday, December 08, 2005



"It's fear of the unknown. The unknown is what it is. And to be frightened of it is what sends everybody scurrying around chasing dreams, illusions, wars, peace, love, hate, all that--it's all illusion. Unknown is what it is. Accept that it's unknown and it's plain sailing. Everything is unknown--then you're ahead of the game. That's what it is. Right?"

Monday, December 05, 2005

12-0



Well, the Colts dominated another team this week, and are still undefeated after twelve games. To put this amazing feat in perspective, only 4 other teams in the history of the NFL have ever won their first 12 games. . . the 1935 Bears, the 1972 Dolphins, the 1985 Bears, and the 1998 Denver Broncos.

The NFL has been around since 1920. I didn't have the time or energy to dig back that far, especially as how the number of teams varies greatly. It was much easier to figure out this stuff since 1966 (Since Super Bowl I). Since that time, over 1,119 teams have played a seaons of football. That means that the Colts have already done what 99.996% of all NFL teams since 1966 have been unable to do. Wow!

I have figured out a scoring comparison between the 5 teams who have gone 12-0. All things considered, the Colts measure up pretty well:

1934 Bears (first 12 games):

----offensive points per game 19.7
-----defensive point per game 5.3
scoring differential per game 14.4

1972 Dolphins (first 12 games):

----offensive points per game 28.8
-----defensive point per game 11.2
scoring differential per game 17.6

1985 Bears (first 12 games):

----offensive points per game 29.9
-----defensive point per game 10.6
scoring differential per game 19.3

1998 Broncos (first 12 games):

----offensive points per game 33.4
-----defensive point per game 16.6
scoring differential per game 16.8

2005 Colts (first 12 games):

----offensive points per game 30.1
-----defensive point per game 14.5
scoring differential per game 15.6

I am excited to see an undefeated season this year. Alot can happen in football, and of the teams above, only the '72 Dolphins made it to the end. Of course, they all won their respective championships!

Sunday, December 04, 2005

Blackberry Fever, Big TVs, and HMOs



This video is a CNN news story on blackberries and their impact on lives.

I love technology that enhances the quality of life. I do not like technology that exists to make you a more efficient worker bee.

To me the difference is time. If a technology frees up more time, or makes a particular period of time more enjoyable, then it's a good thing. However, if the technology requires more of your time, then it either has no benefit or zero effect.

There are many pieces of technology that don't improve life much at all. The size and definition of TVs are a good example of this. Sixty years of technology, and the end result is the same. . . sitting on a couch and paying attention to a series of images and sounds. Granted, the epistemology of those images and sounds have improved, but the resources and time spend on aquiring a larger delivery system for the same effect is just a colossal waste.

At the other extreme, improvements in health technology have given the people of the world plenty of beneficial time. We live longer, more pain-free lives and have a better understanding of our own bodies and minds than we ever had before.

If we could only take the resources spend on TV improvement and somehow convert that into greater health care acess. . . hmm, tricky.

Friday, December 02, 2005

Objects in Lenses Are Farther Than They Appear

I just picked up my reading glasses. They're a little different that any regular pair I have owned. Everything I look at up close looks magnified, and if I look away at anything at a distance, I get a bit of vertigo.

These will definitely take so geting used to, and I hope they will help. If I said I could already feel a difference in the level of my eye strain, that would either be lying or wishful thinking. Only time will tell, and I am hopeful.

On a side note, I'm feeling a bit old today. :)

Thursday, December 01, 2005

Daenerys Targaryen - A Song of Ice and Fire